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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It

My understanding is that CDPR got 7 million from EU/Poland gov to establish next-gen AI in games, specifically CyberPunk 2077 …

It likewise appears the NPC driving AI in CyberPunk is seriously doing not have to the point of nonexistence, undoubtedly NPC cars and trucks are basically on a static direct ‘rails’ system … which in terms of “AI” is behind even that of GTAIII from decades ago …

But (CEO of Telsa) has a nonprofit called OpenAI foundation that launched the qualified neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) practically half a decade back … So whats CDPR’s excuse after getting 7 million dollars to deal with AI, it could not even execute a basic driving car AI that had been in GTA video games for three decades much less improve upon it with work that had actually already been open sourced half a decade ago ?!
Click to broaden …

That’s an AI that establishes a driving model for the gamers cars and truck, not the GTA V npc’s, which I guarantee you also make use of ordinary pathfinding to operate. Cars in this world aren’t relentless things, they are packed and unloaded dynamically to create the illusion that the world is populated. Where GTA V differs is that there are various conditions these cars can be generated in resulting in fascinating interactions when they are let loose, like cars and truck mishaps, police chases, ect.

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